NWN modlist

most mods can be found here: https://neverwintervault.org/

patches:

1.69 critical rebuild

1.72 community patch 

packs:

2.65 CEP2

ProjectQ, set up as a patchhak override
Sinfar haks for the head models, item models and armor shapes

Graphics:
mostly stuff suggested in here:
https://lilura1.blogspot.com/p/nwn-utility-visual-mods.html

I had to make a few custom 2da files to allow all that to work together nicely, and also had to remove a bunch of 2da files from projectQ patchhaks to avoid conflicts.

portraits:
Thain Portrait Pack 3
Thain Portrait Pack 4
Portrait Superpack
Wog Portrait Pack

if you run them all together you need to put some of them into override and some into portraits, cause nwn is unable to load them all if they are all in portraits folder (a CTD will happen).

Other:

NWN CX – lets you browse servers

https://reshade.me/ – for the postprocessing shaders.

Bleeding Script – to not instantly die upon reaching 0 hp, but bleed out slowly to -10
Weapon Buffs spell scripts – allow us to cast buffs on all types of weapons + monk gloves.
Henchman Inventory & Battle AI Mod – for better intelligence of the monsters

Modules are ran at maximum difficulty („very hard”)

List of good modules to play